Moreover, playing online, alone, with robots, or with other people, has become the norm. These games range from simple single-player games to multiplayer online games (MMOs) involving countless gamers located on several continents. Most of these MMOs include virtual communities and can expose players to the risks associated with social networks.
According to a McAfee survey, 62% of children play games where they talk to other people. Parents responding to these surveys are increasingly concerned that these strangers may be predators, bullies or cybercriminals who could steal personal or financial information.
What to do about these risks? Here are our answers.
In all cases, parents should keep in mind that once a child enters adolescence, it is still quite difficult to monitor his or her Internet activities. So, while toddlers and children can be accompanied every time they play online, the best thing to do is to make them aware as early as possible.